The Appel Level Difficulty Rankings is a list that ranks Appel levels based on their difficulty,
with a combination of skills required to beat the level and jumps that you need to learn to beat the level.
The list is sorted by a combination of Skill and Learn points, which can be adjusted using the Difficulty Bias slider.
Impossible and Challenge levels are hidden by default, but can be shown using the checkboxes below.
Click on a level to see more details, including the project, notes, video, victors, and level code.
Click on a player in the victors list to see all levels they have beaten.
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ALDR ID
Level Name
Creator
Punter Scale
List Points
Skills Balance:
Project:
Video:
Notes:
Level Code:
Victors:
Total List Points:
Total Levels Beaten:
Levels:
Appel Level Rankings Rules
Level Rules
Levels must be made in Appel to be eligible for ranking.
Levels must be beatable by at least one person, or they will be marked as Impossible.
Levels with low-effort gameplay will be marked as Challenge levels.
Levels must have either good gameplay or good decoration. A level with bad gameplay must have good decoration
to be ranked, and vice versa. Levels will not be added if they have no effort put into them.
Levels that are extremely unique or notable may also be placed even if they do not meet quality standards,
but this is rare and at the discretion of the list maintainers.
Levels must be submitted with a replay code from the Appel game, or whatever Appel mod the game was made with.
Levels that do not work in the latest version of Appel must have the mod they are made in specified.
List Points Rules
Levels must be beaten in either vanilla Appel, the mod the level was created in, or a moderator-approved QOL mod.
Levels must be beaten without macros or TAS, at 30FPS.
Levels must be beaten with no cheats or hacks - the replay must be unaltered and show the entire level being completed.
Levels may be beaten as a segmented run starting from a checkpoint, but this is not allowed if the level has any softlocks.
If the level's notes specify that the level must be played in the project, the run must be done in that project - not Vanilla Appel
nor an approved QOL mod for Vanilla Appel. QOL mods for that specific project are still allowed, however.